Best End Game Weapons for Each Character in Clair Obscur: Expedition 33

Best End Game Weapons for Each Character in Clair Obscur Expedition 33.jpg

Gustave

Gustave.jpg

1. Lanceram

Lanceram stands out as the best weapon for Gustave due to its strong stats and early-game availability. While Gustave’s time in the party is limited, since he exits the story after Act 1, Lanceram offers excellent value during the period you have him. The weapon boasts solid base power and is especially valuable later when Verso joins, as he can make full use of its passive effects. Notably, it prevents Verso from dropping below Rank C and grants extra Perfection on successful parries, making it ideal for maintaining consistent damage output and climbing to higher Ranks efficiently.

Lune

Lune - Choralim.jpg

1. Choralim

Choralim is Lune’s best weapon, acquired after defeating the Chromatic Lzando at Siren’s Dress. It scales with defense and agility, letting Lune stay fast and resilient. The true power of Choralim lies in its level 4 ability, granting 100% crit chance once Lune has four active stains, something easily achieved within two turns. This opens up massive synergies, allowing you to ignore crit stats on gear entirely and focus purely on survivability. Additionally, its level 20 effect applies Burn on every crit, enabling Lune to spread devastating damage-over-time effects to all enemies effortlessly.

2. Benisim

Benisim is Lune’s go-to weapon for a dedicated healing-support build, offering both efficiency and strong utility scaling. It deals Earth damage and scales with vitality and defense, reinforcing her natural role as a durable support. At level 4, all healing skills cost 1 less AP, significantly boosting her sustain potential across longer fights. At level 10, Benisim begins generating one Earth Stain at the start of each turn, fueling stain-based healing abilities without needing to build them manually. Its most powerful effect comes at level 20: consuming stains with a healing skill instantly grants Lune an extra turn. This opens the door to powerful back-to-back support sequences, whether it’s chain healing, status recovery, or setting up allies for burst damage. Benisim rewards smart turn planning and becomes a cornerstone weapon for stain-centric support strategies.

Maelle

Maelle - Jarum.jpg

1. Melarum

Melarum is a balanced, stance-driven weapon for Maelle that scales with vitality and luck, making it ideal for players who want to blend defense, utility, and moderate offense. At level 4, switching to Virtuose Stance heals all allies for 20% of their max health, making it a consistent party-wide sustain tool. The level 10 ability further enhances survivability by automatically applying Shell when Maelle is above 80% HP, offering a passive defensive buffer. Finally, at level 20, Melarum ensures Maelle enters Virtuose Stance automatically when her health drops below 50%, enabling clutch heals and shielding in dangerous situations. With its synergy around frequent stance switching, Melarum turns Maelle into a reliable frontline support who can sustain the party while remaining hard to kill herself.

2. Jarum

Obtained after defeating the Chromatic Jar boss on a southwest island, Jarum is a powerful weapon for Maelle centered around counterattacks. It scales with defense and luck, making it a strong choice for both survivability and critical strikes. Its level 4 effect grants Virtuoso Stance on counterattacks, enabling frequent stance shifts without expending AP. At level 10, it applies five stacks of Burn on counterattacks, and at level 20, it further increases counter damage based on the number of shields. This makes it a highly synergistic weapon for defensive and reactive playstyles.

3. Yeverum

Yeverum is one of Maelle’s most powerful and support-oriented weapons, scaling with defense and agility for both tankiness and turn economy. At level 4, applying Shell also grants 1 Shield, making her standard buffs even more potent. Once upgraded to level 10, applying Shields gives 1 AP. whether to herself or an ally, creating an AP-positive feedback loop that fuels continuous support actions. At level 20, Yeverum's power spikes dramatically: switching to Virtuose Stance instantly doubles all Shields on allies, rapidly pushing the team to the 9-shield cap if properly set up. When combined with the right Luminas, Yeverum allows Maelle to open fights by shielding the entire party and becoming nearly untouchable. It's an exceptional pick for defensive-heavy team comps or shield-based strategies that aim to nullify incoming damage entirely.

Sciel

Sciel - Ramasson.jpg

1. Direton

Direton is Sciel’s most overpowered weapon and can be acquired relatively early from the Falling Leaves merchant. What makes Direton exceptional isn’t just its solid damage output, it scales with both defense and agility, enhancing survivability and granting faster turns. Its standout feature is the level 4 ability, which generates 1 AP per moon charge at the start of each turn. This allows Sciel to spam high-cost abilities like Dark Wave and Grim Harvest back-to-back, turning her into both a high-damage dealer and one of the best support healers in the game.

2. Ramasson

Acquired after defeating a Troubador enemy group in the Forgotten Battlefield, Ramasson is a stylish and functional weapon for Sciel. It features support capabilities, enhancing her ability to heal and shield allies while still dishing out respectable damage. At level 4, it allows Sciel to consume 1 Moon charge at the start of her turn to heal all allies for 20% of their max HP, making it an excellent choice for sustained group healing. Once it reaches level 10, basic attacks begin generating Moon charges, which fuels this healing loop without needing to rely solely on abilities. At level 20, Ramasson becomes even more efficient, with Moon-based skills granting an extra charge, accelerating Sciel's support cycle. Ideal for builds that revolve around Sun and Moon charge management, this weapon transforms Sciel into a reliable, self-sustaining team healer who can still contribute with solid damage and status support.

Verso

Verso - Chevalam.jpg

1. Dualiso

Dualiso is a great choice for Verso, obtained after defeating the Duelist in the Forgotten Battlefield. This weapon’s level 4 ability lets Verso immediately take a second turn after using a basic attack, creating an endless feedback loop of AP generation and buffs. Combined with Luminas and Pictos that boost base attack effects, Verso can stack Perfection, apply debuffs like Defenseless and Powerless, and even heal himself, all in a single round. With smart setup, Verso never runs out of AP and becomes a relentless damage and utility machine.

2. Chevalam

Chevalam is a late-game weapon for Verso designed around aggressive, no-mistakes combat. It scales with agility and luck, enhancing both crit rate and speed. At level 4, it starts Verso at Rank S but disables all healing and shield gains, pushing you to play flawlessly from the start. At level 10, the weapon grants a 20% damage bonus for each consecutive turn without taking damage, stacking up to 5 times for a massive 100% boost. Finally, at level 20, it automatically applies Rush while at Rank S, giving Verso additional utility and action flexibility. Found in the Crimson Forest after defeating the Chromatic Gold Chevaliere, Chevalam is a weapon for players who want to push Verso’s offensive ceiling as high as possible, so long as they can stay untouched.

3. Simoso

Simoso is arguably Verso’s strongest weapon, designed for high-risk, high-reward play and unlocked only after defeating the notoriously difficult Simon in The Abyss. It scales with vitality and agility, making it deadly and fast. At level 4, Simoso converts all skill damage into Light damage, giving it a unique elemental profile. At level 10, Light-based attacks gain a 20% chance to apply Burn, adding strong damage-over-time potential. The real game-changer comes at level 20, Verso becomes unkillable while at Rank A or higher. This single condition makes Simoso absurdly powerful in skilled hands, allowing for reckless aggression without the usual consequences. If you can beat Simon, this weapon turns Verso into a relentless, unkillable burst machine that can carry entire fights on his own.

Monoco

Monoco - Joyaro.jpg

1. Joyaro

Joyaro, found in the Flying Manor or Endless Night Sanctuary, is Monoco’s best weapon by far. It starts battles in the Almighty Mask form, immediately unlocking Monoco’s most powerful abilities. This weapon heavily focuses on raw damage, stacking up to 100% bonus damage by the fifth turn if Monoco avoids taking hits. Its level 20 ability doubles break damage while in the Almighty Mask, letting Monoco shred enemy defenses and quickly set up big combo attacks. Though it lacks utility, Joyaro is perfect for players who want to maximize Monoco’s burst potential from turn one.

2. Sidaro

Sidaro is a dark-element weapon for Monoco that rewards precision and skill-based execution. It scales with Might and Luck and is built around mastering the Bestial Wheel system. At level 4, each time Monoco uses an Upgraded Skill that matches the current wheel value, he gains a 30% damage boost, stacking with no cap. However, using the wrong skill instantly resets the bonus. Level 10 adds unpredictability, basic attacks now spin the Bestial Wheel to a random value, introducing both opportunities and risks. At level 20, successful use of an Upgraded Skill also grants 1 AP to all other allies, giving Sidaro strong team utility if you can maintain rhythm. While its base power is lower than other late-game weapons, Sidaro pays off massively in long fights with tight AP management and smart wheel tracking. It’s a weapon for players who enjoy high technical ceilings and team-based synergy.

Patrick Yu is a Senior Project Manager at Level Interactive and has 8 years of experience writing business, legal, lifestyle, gaming, and technology articles. He is a significant contributor to Acer Corner and is currently based in Taipei, Taiwan.

Socials

Stay Up to Date

Get the latest news by subscribing to Acer Corner in Google News.

Follow