All Dices and Their Probabilities in KCD2
Farkle aka the dice game is a game of luck and strategy in KCD2 where you roll to score points, aiming to reach the target (usually 2000 points) before your opponent. Every turn is a balance between playing it safe and pushing your luck for bigger rewards.
How to play Farkle in KCD2
1. Turn structure
- Roll six dice.
- Set aside at least one scoring die or combination.
- Decide:
- Bank your points and end your turn.
- Roll again with the remaining dice for more points—but risk losing everything if no valid combination appears (bust).
If you bust, you lose all points from that round and your turn ends.
2. Scoring system
You earn points by rolling certain numbers or combinations:
Single Dice Scores
- 1 → 100 points
- 5 → 50 points
Three of a Kind (The more, the better!)
- Three 1s → 1,000 points
- Three 2s → 200 points
- Three 3s → 300 points
- Three 4s → 400 points
- Three 5s → 500 points
- Three 6s → 600 points
Bonus Rule: Rolling more than three of a kind doubles the points for each extra die. Example: Four 2s = 400 points, Five 2s = 800 points
Straight Runs (Sequences)
- 1-5 → 500 points
- 2-6 → 750 points
- 1-6 → 1,500 points
3. Special Rules & Strategies
- The Devil’s Head (Wild Die): This acts as a joker, meaning you can use it as any number to complete a combination.
- Loaded Dice: Some dice, bought from shopkeepers, have special properties—like making it more likely to roll certain numbers. These can tilt the odds in your favor!
4. Badges
Badges are special items that add extra mechanics to the dice game. You can earn them from looting or purchasing from traders.
How Badges Work:
- Players choose one badge before the match.
- Some game modes require a badge to play.
- In certain matches, losing means giving up your badge along with the bet.
Badge Rarity Tiers:
- Tin (Common)
- Silver (Uncommon)
- Gold (Rare & Powerful!)
Badges can alter dice rolls, provide special abilities, and completely change the game's strategy. If you're serious about winning, collecting and using the right badges is key!
All dices and their probabilities in KCD2
Dice come in many forms, each with unique properties that can influence the outcome of the game. Some dice are fair, while others are loaded to favor specific numbers or combinations. Understanding the probabilities of each die can give you an edge, whether you're playing cautiously or taking calculated risks. Below is a breakdown of all dice and their probabilities.
Aranka's Die
Aranka gave me this die to make it easier for me to play against her husband. This loaded die has a better chance of rolling even numbers.
- 1 → 28.6%
- 2 → 4.8%
- 3 → 28.6%
- 4 → 4.8%
- 5 → 28.6%
- 6 → 4.8%
Cautious Cheater's Die
A die modified by an expert. It is precisely loaded, but also inconspicuous. The unique die has a better chance of rolling a 1 or a 5.
- 1 → 23.8%
- 2 → 14.3%
- 3 → 9.5%
- 4 → 14.3%
- 5 → 23.8%
- 6 → 14.3%
Ci Die
The second in the line of the demonic dice, she likes to get lost, but when she's with her sisters she's very strong. This loaded die has an equal chance to roll numbers 1 to 5 and has a high chance to roll a 6.
- 1 → 13%
- 2 → 13%
- 3 → 13%
- 4 → 13%
- 5 → 13%
- 6 → 34.8%
Devil's Head Die
A die that feels hot to the touch. In place of a one, it has a devil's head, which is not something folk like to gaze upon…
- 1 → 16.7%
- 2 → 16.7%
- 3 → 16.7%
- 4 → 16.7%
- 5 → 16.7%
- 6 → 16.7%
Die of Misfortune
They say that when it rains, it pours. But if you play with this die, the only thing pouring will be your tears. The weight value that is loaded on this die has a higher chance of rolling side values two, three, four, and five.
- 1 → 4.5%
- 2 → 27.7%
- 3 → 27.7%
- 4 → 27.7%
- 5 → 27.7%
- 6 → 4.5%
Even Die
A die loaded in favour of even numbers.
- 1 → 6.7%
- 2 → 26.7%
- 3 → 6.7%
- 4 → 26.7%
- 5 → 6.7%
- 6 → 26.7%
Favourable Die
A playing die that brings luck more often than you'd expect. This loaded die is capable of rolling mostly a one or a five, it also has a chance to roll a 6.
- 1 → 33.3%
- 2 → 0%
- 3 → 5.6%
- 4 → 5.6%
- 5 → 33.3%
- 6 → 22.2%
Fer Die
The third and last in the line of demonic dice. The Fer Die is described to be the last in the line of the demonic dice, this unique die has a high chance of rolling a six.
- 1 → 13%
- 2 → 13%
- 3 → 13%
- 4 → 13%
- 5 → 13%
- 6 → 34.8%
Greasy Die
A more reliable die than a normal one, but it cannot be relied on for everything. The Greasy Die is described as a "reliable" die, it has better chances of rolling a one, three, five, and six.
- 1 → 17.6%
- 2 → 11.8%
- 3 → 17.6%
- 4 → 11.8%
- 5 → 17.6%
- 6 → 23.5%
Grimy Die
One could say it will get you out of the frying pan into the fire. And sometimes it will let you stew in your own juice. This loaded die has a higher chance of rolling a two or five.
- 1 → 6.2%
- 2 → 31.2%
- 3 → 6.2%
- 4 → 6.2%
- 5 → 43.7%
- 6 → 6.2%
Grozav's Lucky Die
It is actually not all that lucky, but don't tell anyone!
- 1 → 6.7%
- 2 → 66.7%
- 3 → 6.7%
- 4 → 6.7%
- 5 → 6.7%
- 6 → 6.7%
Heavenly Kingdom Die
A miraculous die, sent down from the Heavenly Kingdom to earth.
- 1 → 36.8%
- 2 → 10.5%
- 3 → 10.5%
- 4 → 10.5%
- 5 → 10.5%
- 6 → 21.1%
Holy Trinity Die
A consecrated die commemorating the Holy Trinity, especially by rolling threes. A special die that is inspired by the Holy Trinity, it is a die that is weighted towards mostly rolling the side value of three.
- 1 → 18.2%
- 2 → 22.7%
- 3 → 45.4%
- 4 → 4.5%
- 5 → 4.5%
- 6 → 4.5%
Hugo's Die
A die of the most loyal regular at the Hole. It bears his likeness. This loaded unique die is most likely to roll any side value.
- 1 → 16.7%
- 2 → 16.7%
- 3 → 16.7%
- 4 → 16.7%
- 5 → 16.7%
- 6 → 16.7%
King's Die
An anointed head has no need of a loaded die, since he is always right and can never lose. The King's Die has a better chance of rolling side values two, three, and four.
- 1 → 12.5%
- 2 → 18.7%
- 3 → 21.9%
- 4 → 25%
- 5 → 12.5%
- 6 → 9.4%
Lousy Gambler's Die
A shoddy loaded die. It's quite noticeably unbalanced. This die is heavily weighted to roll a four and is less likely to roll a one or three.
- 1 → 10%
- 2 → 15%
- 3 → 10%
- 4 → 35%
- 5 → 15%
- 6 → 15%
Lu Die
The first in the line of demonic dice. This unique die favors rolling a six.
- 1 → 13%
- 2 → 13%
- 3 → 13%
- 4 → 13%
- 5 → 13%
- 6 → 34.8%
Lucky Die
When fortune smiles on you, smile back. Otherwise, you'll look suspicious. This die is loaded to favor rolling ones and sixes.
- 1 → 27.3%
- 2 → 4.5%
- 3 → 9.1%
- 4 → 13.6%
- 5 → 18.2%
- 6 → 27.3%
Mathematician's Die
A die loaded based on the work of a forgotten mathematician. It may be better suited to solving equations than playing dice. This die has a low chance of rolling fives and sixes.
- 1 → 16.7%
- 2 → 20.8%
- 3 → 25%
- 4 → 29.2%
- 5 → 4.2%
- 6 → 4.2%
Molar Die
A die made out of a molar tooth. It's probably better not to know who it came from. This is a regular die that is most likely to roll any side value.
- 1 → 16.7%
- 2 → 16.7%
- 3 → 16.7%
- 4 → 16.7%
- 5 → 16.7%
- 6 → 16.7%
Odd Die
A die loaded to favor odd numbers. Most of the time.
- 1 → 26.7%
- 2 → 6.7%
- 3 → 26.7%
- 4 → 6.7%
- 5 → 26.7%
- 6 → 6.7%
Ordinary Die
An ordinary playing die. A starting die that is most likely to roll any side value.
- 1 → 16.7%
- 2 → 16.7%
- 3 → 16.7%
- 4 → 16.7%
- 5 → 16.7%
- 6 → 16.7%
Painted Die
One of the dice colored using modern techniques that hide the attempt to load it. This die has a high chance of rolling a five and also favors rolling a one or six.
- 1 → 18.7%
- 2 → 6.2%
- 3 → 6.2%
- 4 → 6.2%
- 5 → 43.7%
- 6 → 18.7%
Pie Die
Doesn't look particularly tasty, but it's well-balanced towards lower numbers.
- 1 → 46.2%
- 2 → 7.7%
- 3 → 23.1%
- 4 → 23.1%
- 5 → 0%
- 6 → 0%
Premolar Die
A playing die made from a premolar tooth. Just like the Molar Die, this die is most likely to roll any side value.
- 1 → 16.7%
- 2 → 16.7%
- 3 → 16.7%
- 4 → 16.7%
- 5 → 16.7%
- 6 → 16.7%
Sad Greaser's Die
A blue die mirroring the sadness of its original owner. This die is loaded to roll values one, two, and five.
- 1 → 26.1%
- 2 → 26.1%
- 3 → 4.3%
- 4 → 4.3%
- 5 → 26.1%
- 6 → 13%
Saint Antiochus' Die
The Saint Antiochus' die always rolls a 3. Not 2. And especially not 4.
- 1 → 0%
- 2 → 0%
- 3 → 100%
- 4 → 0%
- 5 → 0%
- 6 → 0%
Shrinking Die
A very lightly loaded die. One can barely differentiate it from an ordinary die. This die has more chances of rolling ones or sixes.
- 1 → 22.2%
- 2 → 11.1%
- 3 → 11.1%
- 4 → 11.1%
- 5 → 11.1%
- 6 → 33.3%
St. Stephen's Die
A die blessed by St. Stephen, guaranteeing favorable numbers in the game and protection from loose stones. A unique die that is balanced and most likely to roll any side value.
- 1 → 16.7%
- 2 → 16.7%
- 3 → 16.7%
- 4 → 16.7%
- 5 → 16.7%
- 6 → 16.7%
Strip Die
Legend has it this die will help you undress many a wench. This die favors rolling a one and can sometimes roll the other values from two to six.
- 1 → 25%
- 2 → 12.5%
- 3 → 12.5%
- 4 → 12.5%
- 5 → 18.7%
- 6 → 18.7%
Three Die
For some reason, this die usually rolls a three. Why? The Three Die is highly favorable for rolling a three and sometimes, other side values.
- 1 → 12.5%
- 2 → 6.2%
- 3 → 56.2%
- 4 → 6.2%
- 5 → 12.5%
- 6 → 6.2%
Unbalanced Die
A playing die someone tried to load to his advantage, but didn't do a very good job. This die is weighted towards rolling ones and twos and is less likely to roll threes, fours, and sixes.
- 1 → 25%
- 2 → 33.3%
- 3 → 8.3%
- 4 → 8.3%
- 5 → 16.7%
- 6 → 8.3%
Unlucky Die
Sometimes Lady Luck is on your side, sometimes she isn't. With this die, she most likely isn't. This die is weighted towards rolling twos and is less likely to roll ones and sixes.
- 1 → 9.1%
- 2 → 27.3%
- 3 → 18.2%
- 4 → 18.2%
- 5 → 18.2%
- 6 → 9.1%
Wagoner's Die
According to legend, this die belonged to the famous Roman charioteer Arnuldus, whose tactics consisted of tiring his opponents or lulling them to sleep. More often, this die rolls twos and threes, with a lesser chance to roll a one.
- 1 → 5.6%
- 2 → 27.8%
- 3 → 33.3%
- 4 → 11.1%
- 5 → 11.1%
- 6 → 11.1%
Weighted Die
A mysterious playing die found in a ruined house. Suspiciously, it tends to land on 1.
- 1 → 66.7%
- 2 → 6.7%
- 3 → 6.7%
- 4 → 6.7%
- 5 → 6.7%
- 6 → 6.7%
Wisdom Tooth Die
A playing die made from a wisdom tooth. It is a die that is most likely to roll any side value.
- 1 → 16.7%
- 2 → 16.7%
- 3 → 16.7%
- 4 → 16.7%
- 5 → 16.7%
- 6 → 16.7%
Hot hands in a dice game
Mastering the dice game in Kingdom Come: Deliverance 2 is a balance of luck, strategy, and risk management. Knowing the scoring combinations, leveraging loaded dice, and using badges effectively can significantly improve your chances of winning. Whether you play cautiously to secure points or take bold risks for big rewards, understanding the mechanics will give you the upper hand against your opponents. With the right strategy and a bit of luck, you’ll soon be raking in the winnings and dominating every match.
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Patrick Yu is a Senior Project Manager at Level Interactive and has 8 years of experience writing business, legal, lifestyle, gaming, and technology articles. He is a significant contributor to Acer Corner and is currently based in Taipei, Taiwan.