All Team-Up Abilities in Marvel Rivals
In Marvel Rivals, Team-Up abilities introduce a unique layer of strategy by leveraging the synergy between heroes to unlock enhanced powers and passive effects. These abilities are tied to specific pairings of characters, creating a dynamic relationship between Team-Up Holders and Team-Up Users.
The Team-Up Holder serves as the enabler, providing the special conditions or energy required to activate the ability. Meanwhile, the Team-Up User benefits from the enhanced powers or passive effects, significantly boosting their utility and effectiveness in combat.
Understanding these roles is essential to fully utilizing the potential of Team-Ups. Whether you’re coordinating aggressive dives, reinforcing defenses, or controlling objectives, mastering these abilities can turn the tide of battle and elevate your team’s performance to the next level. This guide explores all 15 Team-Up abilities currently available in the game, breaking down their effects, roles, and best use cases.
1. Ragnarok Rebirth (Hela + Thor/Loki)
The Ragnarok Rebirth Team-Up leverages Hela’s kills to sustain Thor and Loki, granting them bonus health or instant respawns. Hela’s current S-tier standing makes this synergy a competitive favorite.
Roles
- Team-Up Holder: Hela
- Team-Up Users: Thor and Loki
Abilities
Loki benefits from Laufeyson Reborn, gaining +50 bonus health per enemy defeated by Hela (up to 100). If Loki is defeated, he respawns at his death location after 1.5 seconds, bypassing the standard respawn timer. Thor gains similar benefits through Odinson Reborn, also receiving +50 bonus health per kill (up to 100) or respawning after 1.5 seconds if eliminated.
How to Use
Focus on Hela to secure kills and trigger the health and respawn mechanics for Thor and Loki. Leverage the instant respawns to maintain constant battlefield pressure and protect critical zones. This trio excels in objective-based scenarios where prolonged combat and survivability are key.
2. Metallic Chaos (Scarlet Witch + Magneto)
The Metallic Chaos Team-Up allows Scarlet Witch to empower Magneto’s greatsword with Chaos Energy, transforming him into a hybrid damage-dealer with devastating melee and ranged attacks.
Roles
- Team-Up Holder: Scarlet Witch
- Team-Up User: Magneto
Abilities
Magneto gains access to Metallic Fusion, an ability that enchants his greatsword for 10 seconds. During this time, melee strikes deal 30 damage, and ranged slashes deal 55 damage, traveling at a speed of 80 m/s. The enhanced attacks have a 3-meter melee radius and a 30-second cooldown.
How to Use
Activate Metallic Fusion during critical moments to deliver burst damage to priority or clustered targets. Position Magneto aggressively to capitalize on his increased range and damage output while ensuring Scarlet Witch stays protected to maintain the Team-Up’s availability.
3. Planet X Pals (Groot + Rocket Raccoon/Jeff the Land Shark)
The Planet X Pals Team-Up highlights Groot’s supportive role by allowing Rocket or Jeff to ride on his shoulders, reducing incoming damage and providing excellent defensive synergy.
Roles
- Team-Up Holder: Groot
- Team-Up Users: Rocket Raccoon and Jeff the Land Shark
Abilities
The Friendly Shoulder ability lets Rocket or Jeff ride on Groot, gaining 35% damage reduction while within a 12-meter range. The rider can dismount anytime by pressing Shift, allowing for repositioning and flexibility during engagements.
How to Use
Deploy Friendly Shoulder to protect Rocket or Jeff from heavy fire, particularly in engagements where they are primary targets. Groot’s natural durability complements this ability, creating a mobile defensive combination. Ensure Groot stays in safe positions to maximize the utility of the damage reduction.
4. Symbiote Bond (Venom + Spider-Man/Peni Parker)
The Symbiote Bond Team-Up enables Venom to share his symbiote energy with Spider-Man and Peni Parker, granting them powerful area-of-effect abilities with defensive benefits.
Roles
- Team-Up Holder: Venom
- Team-Up Users: Spider-Man and Peni Parker
Abilities
Spider-Man gains Suit Expulsion, creating a 5-meter field that deals 50 damage per second and pushes back enemies. This ability lasts for 4 seconds and has a 30-second cooldown. Peni Parker gains Armor Expulsion, which also creates a 5-meter field but provides an additional 50% damage reduction during its activation. The ability deals 50 damage per second, lasts 4 seconds, and has a 30-second cooldown.
How to Use
Use these abilities to control the battlefield by disrupting enemy formations and forcing repositioning. Peni’s Armor Expulsion makes her ideal for tanking damage while maintaining consistent area damage, while Spider-Man’s Suit Expulsion can scatter grouped enemies, creating openings for your team. Coordinate with Venom’s presence to ensure consistent utility.
5. Gamma Charge (Hulk + Doctor Strange/Iron Man)
The Gamma Charge Team-Up empowers Doctor Strange and Iron Man by infusing their abilities with Hulk's gamma radiation, enhancing their damage and utility significantly.
Roles
- Team-Up Holder: Hulk
- Team-Up Users: Doctor Strange and Iron Man
Abilities
Doctor Strange’s Gamma Maelstrom enhances Maelstrom of Madness, creating a 10-meter spherical field that deals 1.4 damage per point of Dark Magic. At maximum charge, the ability nullifies the Anti-Heal debuff, allowing full healing potential. It has an 8-second cooldown.
Iron Man’s Gamma Overdrive amplifies Armor Overdrive, increasing its performance for 10 seconds with a 20-second cooldown, making it a reliable tool for consistent burst damage.
How to Use
Maximize Doctor Strange’s Gamma Maelstrom by building Dark Magic to its peak for devastating damage and sustained healing. Use Iron Man’s Gamma Overdrive during critical team fights or defensive plays to enhance his hybrid role. Coordinate engagements to ensure Hulk’s presence and capitalize on the synergy for prolonged effectiveness.
6. Ammo Overload (Rocket Raccoon + Punisher/Winter Soldier)
The Ammo Overload Team-Up showcases Rocket Raccoon’s engineering prowess, enabling The Punisher and Winter Soldier to gain infinite ammo and faster fire rates within a buffed radius.
Roles
- Team-Up Holder: Rocket Raccoon
- Team-Up Users: The Punisher and Winter Soldier
Abilities
Rocket Raccoon deploys an Ammo Overload Device that grants allies within its 10-meter radius infinite ammo and increased fire rates for 12 seconds, with a 45-second cooldown. The Punisher’s Infinite Punishment provides a 67% fire rate boost, while Winter Soldier’s Infinite Grit offers a 25% fire rate boost.
How to Use
Position the Ammo Overload Device strategically in high-pressure zones to allow Punisher and Winter Soldier to maximize its buffs. Focus on The Punisher for maximum impact due to his high fire rate boost, while Winter Soldier excels in sustained fights with infinite ammo. Time the ability during team fights to overwhelm enemies with superior DPS.
7. Dimensional Shortcut (Magik + Black Panther/Psylocke)
Overview
The Dimensional Shortcut Team-Up allows Black Panther and Psylocke to rewind time through Magik’s connection to Limbo, restoring health and enabling strategic repositioning.
Roles
- Team-Up Holder: Magik
- Team-Up Users: Black Panther and Psylocke
Abilities
Black Panther’s Wakandan Master and Psylocke’s Psionic Disc allow them to rewind 5 seconds to a previous position and restore 50% of health lost during that time. Both abilities share a 30-second cooldown, making them reliable tools for survival and aggressive plays.
How to Use
Utilize the rewind mechanic to engage aggressively and escape safely, minimizing risks during dives. Activate the ability after taking significant damage to regain health and reposition strategically. Ensure Magik’s safety, as her presence is crucial for enabling this synergy.
8. Guardian Revival (Adam Warlock + Star-Lord/Mantis)
The Guardian Revival Team-Up grants Star-Lord and Mantis a powerful resurrection mechanic through Adam Warlock’s cocooning power, allowing them to return to battle after death.
Roles
- Team-Up Holder: Adam Warlock
- Team-Up Users: Star-Lord and Mantis
Abilities
Mantis gains Nature’s Soul, allowing her to enter a cocooned state upon death, where she can freely move her soul to select a safe revival spot. Star-Lord’s Leader’s Soul provides a similar mechanic, granting him a free-flight state for strategic repositioning. Both abilities have a 120-second cooldown.
How to Use
Revive strategically by selecting safe positions to re-enter combat without immediately being targeted. Use Mantis’s revival to continue supporting allies, while Star-Lord can leverage his free-flight state to flank or reposition aggressively. Protect Adam Warlock, as his survival ensures this powerful mechanic remains available.
9. Chilling Charisma (Luna Snow + Namor/Jeff the Land Shark)
The Chilling Charisma Team-Up infuses Namor and Jeff the Land Shark with Luna Snow’s ice energy, granting them crowd control and consistent damage, making this synergy effective for disrupting enemy strategies.
Roles
- Team-Up Holder: Luna Snow
- Team-Up Users: Namor and Jeff the Land Shark
Abilities
Namor gains Frozen Spawn, summoning icy turrets that fire projectiles, dealing 25 damage and slowing enemies by 25% for 1 second. Each turret lasts 10 seconds with a 20-second cooldown and a max of two turrets. Jeff gains Frozen Spitball, a projectile that creates a slowing zone upon impact, dealing 30 projectile damage and 40 field damage while reducing enemy movement by 15% for 3 seconds.
How to Use
Use Namor’s Frozen Spawn to zone enemies and protect objectives, while Jeff’s Frozen Spitball creates disruption in choke points. Combine their abilities to layer crowd control, slowing enemy advances and maintaining control over high-value zones.
10. Voltaic Union (Thor + Storm/Captain America)
The Voltaic Union Team-Up empowers Storm and Captain America with Thor’s Thorforce, granting them electrifying enhancements for both offensive and defensive capabilities.
Roles
- Team-Up Holder: Thor
- Team-Up Users: Storm and Captain America
Abilities
Storm gains Charged Gale, a lightning bolt that bounces between up to three enemies, dealing 50 damage per strike within a 60-meter range, with a 20-second cooldown. Captain America gains Charged Aegis, electrifying his shield for 50 damage per hit (ricocheting once at half damage), while gaining a movement speed boost of 1 m/s for 6 seconds, also with a 20-second cooldown.
How to Use
Use Storm’s lightning barrage to target clustered enemies and disrupt formations. Captain America’s Charged Aegis allows for both engagement and disengagement with added mobility. Combine their abilities to control team fights and maintain flexibility in engagements.
11. Atlas Bond (Iron Fist + Luna Snow)
The Atlas Bond Team-Up channels Iron Fist’s Chi into Luna Snow, enhancing her ice powers with defensive and supportive utility, making it a strong choice for survival-focused strategies.
Roles
- Team-Up Holder: Iron Fist
- Team-Up User: Luna Snow
Abilities
Luna Snow gains Frozen Chi, creating a 10-meter frost field that deals 25 damage, slows enemies by 20% for 2 seconds, and heals allies for 50 HP. The ability also knocks back enemies and has a 20-second cooldown.
How to Use
Use Frozen Chi to slow and damage advancing enemies while healing nearby allies. Position Luna Snow at the center of engagements to maximize the frost field’s effects, creating space for teammates and disrupting enemy dives.
12. ESU Alumnus (Spider-Man + Squirrel Girl)
The ESU Alumnus Team-Up equips Squirrel Girl with a web bomb from Spider-Man, providing area-of-effect damage and crowd control, making it a strong pick for disrupting grouped enemies.
Roles
- Team-Up Holder: Spider-Man
- Team-Up User: Squirrel Girl
Abilities
Squirrel Girl gains Webbed Acorn, a projectile that creates a 4-meter radius spell field upon impact, dealing 80 damage and ensnaring enemies for 1 second. It has a 20-second cooldown.
How to Use
Use Webbed Acorn to disrupt grouped enemies and lock them in place, enabling follow-up damage. Aim for high-traffic zones or key targets, and coordinate with Spider-Man’s mobility for maximum battlefield control.
13. Lunar Force (Cloak & Dagger + Moon Knight)
The Lunar Force Team-Up imbues Moon Knight with light and dark energy from Cloak & Dagger, allowing him to create a realm of invisibility for tactical repositioning.
Roles
- Team-Up Holder: Cloak & Dagger
- Team-Up User: Moon Knight
Abilities
Moon Knight gains Full Moon, creating a 4-meter radius field where he becomes invisible for 6 seconds. The invisibility ends if he takes damage and has a 30-second cooldown.
How to Use
Use Full Moon to flank enemies or escape dangerous situations. Time the ability to initiate fights from unexpected angles or reposition during engagements. Coordinate with Cloak & Dagger’s supportive abilities for maximum survivability.
14. Fastball Special (Hulk + Wolverine)
The Fastball Special Team-Up allows Hulk to hurl Wolverine into combat, creating a disruptive and high-impact initiation. This ability is ideal for aggressive plays, enabling Wolverine to engage quickly and wreak havoc in the enemy’s ranks.
Roles
- Team-Up Holder: Hulk
- Team-Up User: Wolverine
Abilities
Hulk and Wolverine can interact using Gamma Fastball. Once both players confirm, Hulk lifts Wolverine and hurls him up to 20 meters. Hulk has 5 seconds to aim the throw. If Wolverine is not hurled, the cooldown resets after 3 seconds; otherwise, it has a 15-second cooldown following the throw.
How to Use
Coordinate closely between Hulk and Wolverine to ensure the ability is used effectively. Aim Hulk’s throw to place Wolverine in the heart of the action, targeting enemy backlines or clustered teams. Wolverine can follow up with melee attacks to capitalize on the chaos caused by his sudden arrival. This Team-Up thrives in aggressive, dive-focused compositions where rapid engagement and disruption are crucial. Timing and communication between players are essential to maximize its effectiveness.
15. Allied Agents (Hawkeye + Black Widow)
The Allied Agents Team-Up grants Black Widow access to Hawkeye’s Hunter’s Sight, enabling her to target and damage afterimages of enemies. This synergy enhances Black Widow’s precision and damage output, making her a more reliable DPS option.
Roles
- Team-Up Holder: Hawkeye
- Team-Up User: Black Widow
Abilities
Black Widow gains Supersensory Hunt, which creates afterimages of enemies within her line of sight. These afterimages are generated every 0.5 seconds, last for 3 seconds, and can be damaged by Black Widow during the ability's 8-second duration. The ability has a 30-second cooldown, and the afterimages cannot be critically hit.
How to Use
Use Supersensory Hunt to improve Black Widow’s accuracy and damage output, particularly against evasive or fast-moving targets. This ability is most effective when targeting enemies in motion, as the generated afterimages provide a clearer shot. Pair Black Widow with Hawkeye in scenarios where precision and consistent damage are critical, and position Hawkeye safely to maintain the Team-Up’s availability. This synergy excels in skirmishes where controlled, consistent output can turn the tide of battle.
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Patrick Yu is a Senior Project Manager at Level Interactive and has 8 years of experience writing business, legal, lifestyle, gaming, and technology articles. He is a significant contributor to Acer Corner and is currently based in Taipei, Taiwan.
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